State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Sandbox Games on iOS in Latin America, Q2 2024

The top 5 sandbox games on iOS in Latin America saw varied performance in Q2 2024, with notable trends in downloads, revenue, and active users. Discover detailed insights from Sensor Tower.

Top 5 Sandbox Games on iOS in Latin America, Q2 2024

In the second quarter of 2024, the top 5 sandbox games on iOS in Latin America showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared.

Roblox experienced a fluctuating revenue trend, starting the quarter with approximately $597K and peaking at around $637K by the end of April. The revenue dipped to about $475K in early June but bounced back to over $612K by the end of the quarter. Downloads for Roblox were stable, starting at around 135K and seeing a notable increase to 164K by the end of June. Weekly active users showed a gradual rise from 2.4M at the beginning of April to 2.6M by the end of June.

Minecraft saw a steady increase in revenue, starting at roughly $87K and peaking at approximately $155K in mid-May, before stabilizing at around $134K by the end of June. Downloads were relatively low but stable, with a slight peak at 4K in early June. Weekly active users showed significant growth, increasing from about 316K at the start of April to 467K by the end of June.

Terraria maintained modest revenue figures, fluctuating between $2K and $2.4K throughout the quarter. Downloads remained consistent, averaging around 260 per week. Weekly active users saw a slight decline from approximately 2.6K at the beginning of the quarter to 2.5K by the end.

Melon: Sandbox showed a strong upward trend in revenue, starting at around $600 and peaking at approximately $2.7K in early June, before settling at $1.8K by the end of the month. Downloads also increased significantly, from about 5.5K in early April to 9.4K by the end of June. Weekly active users saw a steady rise, growing from about 104K to 115K over the quarter.

Habbo - Original Virtual World had varied revenue performance, starting at around $1.5K and fluctuating throughout the quarter, peaking at approximately $2.1K in mid-June. Downloads experienced a notable spike in mid-June, jumping from around 1.1K to over 11K, before settling at nearly 3K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024